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Glass Lab
-- fps
Scene
Project
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C4D import
Sync from C4D
Auto-load
Import scene.json...
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Presets
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Save
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Save as defaults
Glass
IOR
Thickness
Tint
Tint density
Frost
Frost blur
Frost samples
Frost smooth
Exit point
Same pixel
Same pixel + layers
Traced
Back layers
Fresnel
Reflection
Refl falloff
Refraction
Refr edge fade
Refr falloff
Refr Fresnel mask
Wobble
Spin
Dispersion
Dispersion
Samples
Colour
Shift
Fringe lights
Lights
Dome fill
Dome colour
Dome rotate
Background
Edit
Visible
Through glass
Linked
Colours
Layout
Type
Solid
Linear
Radial
Circular
Box
Four corner
Rings
Zigzag
Checker
Dots
Waves
Spiral
Grid
Diamonds
Gradient
Knot colour
Knot position
Interpolation
Linear (RGB)
Smooth (RGB)
Linear (OKLab)
Smooth (OKLab)
Step
Repeat
Clamp
Repeat
Mirror
Angle
Scale
Offset
Centre X
Centre Y
Brightness
Animate
Pattern rotate
Pattern scale
Pattern repeat
Corners
Behind object m
Through glass
Depth of field
f-stop
Focus offset m
Max blur px
Quality
DOF: off
Pick focus (F)
Focus centre (C)
View
Ray filter
Spectral jitter
Reset view
SubD: 2
Light outlines: off
AA: 3x
Export
Size
Current view
1080 x 1920
1440 x 2560
2160 x 3840 (4K)
4320 x 7680 (8K)
1080 x 1350 (4:5)
1080 x 1080
1920 x 1080
3840 x 2160
Custom
W x H
Supersample
1x
2x
3x
4x
Format
PNG still
PNG sequence
MP4
Frames
FPS / CRF
Name
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CRF: lower = higher quality, 14 is near-lossless.
Loading NewWave (Camera 3)... Drag orbit, middle-drag pan, wheel zoom, right-click a light outline for its settings. Keys: W wire, S subD, A AA, D DOF, F / Alt+click focus, C centre, H hide panel.